Business Model
Eldarune’s business model is designed for sustainability and growth, leveraging multiple revenue streams
Revenue Streams
Eldarune’s business model is designed for sustainability and growth, leveraging multiple revenue streams:
NFT Sales: Revenue is generated from the sale of unique and limited-edition NFTs.
In-Game Purchases: Earnings come from the sale of in-game items such as Oathstones, Autoplay Tickets, and Packs.
Staking Fees: Collected from staking activities within the ecosystem.
Partnerships: Strategic partnerships bring in co-marketing opportunities and additional revenue.
In-Game Commercials: We offer in-game advertising opportunities across our four different games, each with unique features and options.
Sponsored Content
We provide several options for sponsored content, enhancing our revenue model and offering partners unique ways to engage with our player base:
Sponsored Tournaments: Including entry fees and branded rewards.
WoE/HoE Dungeons: Special dungeons featuring sponsor branding and rewards.
HoE Battlegrounds: Partner-themed battlegrounds with exclusive designs.
Journey Quests: Unique quests integrated with partner content, providing additional engagement and value for players.
Community Engagement and Growth
The success of Eldarune is deeply rooted in its vibrant community. We ensure active participation and retention through regular AMAs, events, and flexible reward pools. Our ongoing development and future expansions will introduce new features and utilities, such as special partner-themed Dungeon modes, NFT renting, and exclusive tournaments, further enriching the ecosystem and maintaining high levels of community engagement.
KPIs AND EXPANSION PLAN
Eldarune is currently running its testnet stage and already has more than 6,000 testnet players.
After the full release, we expect 10,000 unique players during the first 6 months. With the ongoing airdrops, most of the users are expected to be active players of the game long term.
We are targeting not only GameFi native players but also non-Blockchain players as well.
Targeting to have all contracts, and partnerships signed up and finalized (including on-ramp, mobile gaming, technical partners, exchanges, and launchpads) before August.
Targeting to start the game with roughly 10,000 users on the desktop game and expanding further on the mobile app through Apple Store and Google Play.
The Eldarune Marketing campaign will start during the launch phase of the game, utilizing KOLs, educators, famous Game reviewers, and streamers.
We are targeting approx $300 Million in revenue through credit card payments from mobile gaming per annum, which will be automatically converted into the background by our on-ramp partners into the ELDA tokens.
With our incredibly talented team of 21 developers, we are targeting continuous development of the game. Once launched we are going to continuously push different seasons for the campaign modes as well as competitions, quests, and NFT drops. We are actively listening to the feedback of players and delivering on it. Our aim is to harness and maintain every single existing Eldarune player but at the same time be nimble and adjust accordingly for the demand of users, our growth, and substantially deliver using the $300M annual revenue from mobile gaming purchases.
Last updated